
Hello, I'm Matthew — a game designer and developer with a passion for building worlds and experimenting with ideas that bridge creativity and gameplay. I create game and level designs in Unity and Unreal Engine, blending technical precision with creative design.
When I'm not mechanics-ing or polishing game feel, I'm building environments in Blender, texture painting in Krita, and holding it all together with C#. I enjoy exploring how design choices affect player experience — whether it's a small puzzle game or an entire environment concept.
This is the page where I share my projects, experiments, and learning progress as I keep growing to be a better developer. Feel free to check them out — every project I learn something new from.
I also create a variety of level designs and environment concepts in Blender — from stylized landscapes and modular ruins to atmospheric interiors and test arenas for gameplay prototypes. These designs let me experiment with composition, lighting, and how spaces guide the player’s attention. I’ve included a few screenshots below to show some of these worlds in progress.


